The title runs impressively smoothly across these different platforms, something we can attest to after playing the game on a Galaxy A12 (a famously low performance Android phone). Huntdown is playable on PC, console and most recently released on mobile. "It makes it more tactical and you don't always have to jump to avoid bullets and projectiles." "The gameplay has a more modern take because we really wanted it to play smooth and fast, and to be as generous as possible," Gustafsson says. Gameplay has also been tweaked for modern audiences: a cover system is complemented by slick movement mechanics, adding a layer of intensity and strategy to combat as you weave your way through neon-drenched obstacle courses. Huntdown brings various quality-of-life updates to the 2D run-and-gun formula, such as implementing more generous checkpoints. However, Easy Trigger wanted to iterate on the classic games that inspired them. We kept it really limited to have the authentic 16-bit arcade game style," Easy Trigger co-founder and lead programmer on Huntdown, Andreas Rehnberg explains. "We had 160 colours at first, then we had to add a few new for some darker tones. To successfully pull off a retro look, Easy Trigger limited its colour palette to evoke the Atari 2600. Those movies are rarely seen in daylight, so we wanted to capture that grit." "These dark movies from the '80s, most of them were black or set at night, like The Running Man, Cobra and Blade Runner. "Huntdown and plays like a '90s game, but the content, the world we are building feels like a sci-fi vision of the early 1980s or late '70s," Gustafsson tells us. Huntdown was created as a love letter to the games and films Easy Trigger grew up with, trying to capture the dark essence of classics like Escape from New York, Blade Runner, Robocop, Starship Troopers, and many, many more. Tommy Gustafsson, the co-founder of Swedish studio Easy Trigger, wore many different hats as director, working on the game's art, graphics, animation, story, music, sound design and voice direction. ĭevelopment started in 2016 with the team building a custom engine within Unity. However, Huntdown brings this genre roaring into the future with stunning, hand crafted visuals and animations, alongside smart tweaks to gameplay which add a tactical layer to combat: no easy task for a five-person games studio. On one hand, it's a retro-inspired 2D run-and-gun game in the vein of Contra, bringing to mind nostalgia-tinged visions of Arnold Schwarzenegger stomping around Los Angeles with shades and a shotgun.
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