![]() ![]() There is no urgency or danger to talk about, and so any pace is lost as you plod your way through each island. Minute of Islands tries hard to be ambiguous and make these mysteries out to be some big dilemma with Mo at the core, but the mystery feels offset by the games slow and mellow pace. The whole mystery is what ties everything together – what exactly is going on? Where did the fungus come from? These mysteries are all laid out from the beginning, but I didn’t feel invested in any of them. The game itself is quite linear, so I didn’t really struggle to find any of them during my playthrough, but often they don’t really add anything more to the experience.Įach memory hints at your forgotten past (some more than others) as you try to piece together what has happened to you and your neighbours. This is a simple method, but it is incredibly useful, particularly for some of the underground sections.Īs you explore each island you unlock memories, either by talking to characters or discovering them as you poke about. You do this by using the Omni-Switch, a multi-purpose staff also serves as your compass, showing you where to go next should you get stuck – simply pull it out and let it point you in the right direction. As you visit each island your main job is to find and activate the purifiers that will purge the fungus from the land, by first finding them before turning them on.
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